Ausgamers gave it a 510 and said: So, with great respect to fantastic sandbox thats hidden under all of the various bugs, glitches and broken feature mechanics, its hard to recommend this one to anyone who doesnt have a (very) strong urge to build their own metropolis.It is an iterative successor, almost expansion pack, to Cities XL 2011, and offers identical gameplay with an extended library of buildings and maps available to the player along with some new modding tools.
Cities Xl 2012 Upgrade Version IsA cheaper upgrade version is available to owners of Cities XL 2011, making the transition to the new release more attractive to existing fans. The core concept is to build a city from scratch, expanding your population while balancing your budget and keeping your populous happy. These simple precepts fan out to become an immersive and surprisingly complex interaction between the factors that the city needs to prosper, and it is by no means impossible to fail spectacularily though the game does a good job of showing you the ropes. Gameplay The game has several short tutorials which will show you the basic of managing your city, interspersed with somewhat humorous interaction between the arrogant mayor of your tutorial city and his chief adviser. Once you complete these, which should take you no more than half an hour or so, you are all set and ready to brave the challenges of managing your own city. When starting a new game, or continuing from an existing city, you are shown a three dimensional map of the fictional world in which the game is set. It is interspersed with 60 different locations on which you can begin your city. Each one is one of a set of different landscape types, and each has certain strengths or weaknesses when it comes to resource availability. The four resources; Oil, Fertile areas, Water and Holiday can have up to three star ratings, and while some have one of each others may have three of one and nothing on the rest. This encourages the player to make multiple cities and specialize in each so that you can create trade routes between them to support your city once it grown beyond a certain point. It is much cheaper to trade with other player cities than it is to trade with the npc entity. You begin with an empty map and must proceed to build a city hall, a utility center and your first road. Every building or plot must be connected to a road, otherwise they will be useless and empty. You build your first low density residential areas, shops and industry and wait as people move in and get jobs. Different forms of industry require different numbers of skilled or unskilled workers and the game keeps you constantly up to date as to which is lacking in your city. Cities Xl 2012 Full Of UsefulThe toolbar is easy to navigate and full of useful information which will make your city management much easier, so keep an eye out Once your city reaches certain thresholds in population numbers, cash flow or other goalposts you earn achievements which flash up on screen in yellow splendor, and at certain milestones you unlock new buildings, zones and services. These new services then become necessary (police, fire, education etc), but are costly and have limited range. When all your services begin unlocking is when the actual challenge begins, as your population will swiftly become unhappy when they dont have enough of what they need, and this will lead to some negative consequences. The ultimate constructions are megastructures, which are big building projects inspired by real historical buildings such as the EIffel Tower or Empire State. These massive projects require blueprints, and have special requirements in the form of resource tokens and long build times and are the icing on the cake of any late-game metropolis. Reception and Criticism The game received mediocre reviews from the few major reviewers who reviewed the game. ![]() Strategyinformer gave it a 610 and points out that:.is pretty much the same as 2011 and the 2011 edition is also remarkably similar to the original Cities XL.
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